Submit a Jump character that debuted from 1990 to 1999 and explain a bit about who they are, the series they're from, and how they would fight. Job 17: Submit a character who debuted in the 90s So vote for your top two assists from the following options:Īlso, we will begin submissions for the next character job.
I was tempted to do the same for Job 16, but I realized characters are kind of a bigger deal than stages so having three characters disconfirmed from the base roster at once would probably not sit well with people. Our game will be called Jump Stars EX!įor Job 15, Unforeseen Simulation Joint and Classroom 3E Building will be added by default due to the lack of submissions. Pretty simple function, but a distinct one nonetheless that fits with the characters in question So when they're summoned out on the battlefield, they'll disable one of your opponents' special moves for a limited period of time (that's right they are this game's Adam Malkovich function). To better reflect on the nature of Go, I feel they'd have to have a more strategic function. So it'd be pretty nice to bring them back for this one just because of that.Īs for their function, I don't think they'd really make much sense as, say, a directly attack-oriented assist. Fullswing, which I tbh feel is pretty interchangeable with other notable baseball manga from across Jump history if we're to have an assist like that, whereas it's hard to find something like HNG).
That's right: Hikaru no Go was actually one of the only two series that were featured in Super Stars that didn't come back for Ultimate Stars (the other one was Mr. And indeed, the series was represented in Jump Super Stars by way of its main characters as an assist! But that's the interesting thing: it was nowhere to be seen in JUS. The series was actually pretty damn successful, selling over 25 million copies, spawning a 75-episode anime, and being credited with popularizing Go both among the Japanese youth and worldwide.
Jump ultimate stars koma professional#
Hikaru intitially isn't down for it, dismissing Go as, in my own words, "boomer ****", but as the series goes on, he learns to enjoy the game, and eventually goes on to become a professional player. And so, Sai decides to mentor Hikaru in the art of Go for this very purpose. He (yes that's a dude) lived on as a ghost after his death, thanks to his desire to one day attain the "Kami no Itte" - a perfect move. As circumstance would have it, this board was actually haunted by the spirit of Fujiwara-no-Sai, a Go player from the Heian era of Japan.
The story starts with Hikaru Shindo, a regular ol' Japanese sixth-grader, who goes exploring his grandfather's attic and, in the process, discovers a Go board. Hikaru no Go was a Shonen Jump manga that ran in the late 90s/early 2000s and revolved around the popular Japanese board game of Go. However, as there's no touch screen to select people, in this game, the 2-koma could automatically target whoever has the most damage.įor reference, here's a guide to the effect of every single support character in Jump Ultimate Stars, so you can describe what a character does even if you haven't played the game: The 3-koma version does this to everybody. This starts a ten second countdown that kills the opponent once it ends, though the apple is easily avoidable in most situations. In Jump Ultimate Stars, his 2-koma has you select a target, and after a long delay, they're hit with the Judgement/Doom side effect if a falling apple hits them. (though he can get much more creative and detailed, which he figures out as he tests the notebook's limits) His main form of fighting consists of elaborate mind games and, of course, the Death Note - once he knows your name, he just has to write it down, and then you have 40 seconds until you die of a heart attack. Together with Ryuk, the god of death that dropped the notebook, he enters an elaborate cat-and-mouse game with law enforcement agencies, a woman who's madly in love with him, and a mysterious detective only known by the letter L.ĭeath Note is a very unusual Shonen Jump series, and Light himself isn't much of a fighter - I'm pretty sure he only threw a single punch over the course of the series. He has a strong sense of justice, but the power that the Death Note gives him warps it, leading him to believe that the world is rotten and he needs to use the Death Note to purge it of evil people so that it can be fixed, declaring himself "the god of the new world". Light Yagami is a brilliant Japanese teenager who discovers a notebook used by the gods of death to kill humans.